Lose the projection system → the 'awe' perception in Zone 3 drops from 0.9 to 0.2. The narrative arc flattens.
OpenXP
A Common Design Language for Experience
The open standard for immersive physical/digital experiences.
A Common Design Language for Experience
The open standard for immersive physical/digital experiences.
Lost in translation
Hard to capture. Hard to cost. Hard to deliver. Hard to repeat.
A budget cut, a venue swap, a late pivot. Each one reasonable. But the true cost of each change is invisible, until opening night. And the brief that promised otherwise sits in a drawer, unread.
Lose the projection system → the 'awe' perception in Zone 3 drops from 0.9 to 0.2. The narrative arc flattens.
Ceiling height drops 2m → the 'immersion' perception needs new source mapping. Three touchpoints need reconfiguring.
Client wants energy, not calm → every 'calm' intent annotation lights up. Five journey states need new targets.
Now the brief is the build. The cost to the experience surfaces immediately, not on opening night. Every change seen for what it is, while there's still time to decide.
Experience as code - Capture. Cost. Deliver. Repeat. Beautifully.
Creative Vision The experience you envisioned, in a single XDL file.
Guest Experience Exactly as imagined. Every single night.
No hidden logic. No loops, no variables, no surprises. What you read is what runs.
Three modes — transient, scoped, retained — each declaring its purpose & lawful basis, so consent & compliance are embedded.
Warmth, wonder, calm, energy, tension, presence are core touchpoints — emotional resonance is built in.
Actors, facilitators & guides are wired into the journey, with roles, cues, & improvisation rules — not hidden in a briefing doc.
Responsive, decision-making, and coordinated AI participate in journeys alongside physical hardware.
Same state + same event = same transition. Always. Experiences are reproducible and debuggable.
The Perception Layer
Human perception is a core touchpoint in OpenXP. As real as an NFC reader or LED wall. You can trigger transitions on wonder, shape scenes with calm, and adapt entire journeys to the emotional arc of your guests.
Every AI decision passes a creative policy. Brand voice, narrative, safety — all enforced before content reaches an audience.
Sub-second sensor reactions. No LLM round-trip.
Lighting reacts to crowd. Audio adjusts to proximity. Safety interlocks enforce.
AI making creative choices in seconds, constrained by brand rules.
Lighting palettes. Narrative beats. Zone-by-zone personalisation. Actor/Operator override.
Long-running content pipelines. Personalised souvenirs, custom artwork.
Within budget. Within brand. Always.
From brief to pitch
OpenXP Studio turns a brief into a pitch, and ready to simulate and deliver as an experience. Talk through the experience, shape the emotional arc your guests will walk through, see it as a storyboard, and have a deck ready to walk into the room and present.
Featured project
An hour and a half hip-hop experience — a seamless LED canvas, a branching narrative, and a holographic reveal at its emotional peak. See how OpenXP brings it all to life.
Join the growing group of venues, tool builders, and creative studios building on the OpenXP open standard.
Get in touchThe runtime, fabric, and XDL specification are open source. Install, run, update, extend, and build your own connectors.
GitHub →The experience your client's budget couldn't afford. With OpenXP, the creative vision survives the budget, not the other way round.
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Whether you're building a smart home activation, or an immersive world tour.
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